domingo, 23 de novembro de 2008

Weapon Augmentation

Na evolução do jogo Lineage2 para o Interlude foi introduzido uma nova e grande alteração, um novo sistema de encantamento de armas, que adiciona algumas características adicionais numa arma (espada, machado, etc). Segue abaixo um guia, com informações básicas, trazendo características/efeitos adicionais que podem ser acrescentadas ao seu avatar (char) no jogo, através do encantamento da arma, a partir do Interlude.
PRINCÍPIOS BÁSICOS

O encantamento de armas pode ser feito em qualquer Blacksmith (NPC) em qualquer vila ou cidade, com exceção das cidades iniciais onde nascem os avatares de cada raça bem como em Gludin Vilage. Existem alguns servidores piratas que colocam somente em algumas cidades, ou apenas em uma única vila. Se você não estiver encontrando, basta perguntar no "chat" que alguém informa. No servidor Dnet que está no ar desde 1993 somente o NPC Siger (Blacksmith) que fica na cidade de Schuttgart.

Todas as armas a partir do grau C até o grau S podem ser encantadas. As armas de grau C e B requerem gemstone D e as armas de grau A e S requerem gemstone C. Para cada arma que vai ser encantada são necessários uma Life Stone, uma quantidade de gemstones e a própria arma que se quer encantar.

As Life Stones podem ser obtidas caçando-se os montros (os mobs dropam) no jogo. As Life Stone possuem uma graduação. A chance de conseguir uma Life Stone "high-level" é maior matando os "Raid/Boss" do que os monstros normais do jogo. As Life Stones tem level e para ser usada o avatar precisa estar no mínimo no mesmo level da Life Stone, ou seja, para usar uma Life Stone do level 78, o avatar precisa estar neste level ou maior. As Life Stones começam no level 46. Os monstros que dropam as Life Stone também dropam de acordo com o level. Por exemplo, se você está caçando monstros de level 55, é provável que eles dropem uma Life Stone de level 58, no máximo. Nem todos os monstros dropam Life Stone.

A arma que for encantada através do sistema de "augment" não poderá ser trocada, dropada, vendida ou depositada no baú do clan (caso você faça parte de um). Poderá ser guardada no depósito (warehouse). O encantamento pode ser removido em qualquer Blacksmith (NPC) mediante o pagamento de uma taxa, sem outros riscos. Armas que já possuem encantamentos e habilidades especiais ("scroll de enchant", "acumem", "critical damage", "focus", etc) podem ser encantadas através deste novo sistema sem risco de perda das características que a arma já possui. Caso você não fique satisfeito com o encantamento conseguido poderá fazê-lo várias vezes removendo e refazendo o encantamento, basta ter as Life Stones e a quantidade de gemstones necessárias. Ao remover o "augment" a arma não perderá as demais habilidades especiais e quantidades de "enchants weapon" existentes. Quem não joga no servidor oficial corre sempre algum risco (de existir algum bug que cause alguma perda), portanto é sempre bom perguntar antes para outro jogador se não há riscos, ou consultar o fórum específico do servidor sobre o assunto. As armas encantadas através deste sistema não podem ser usadas para fazer "duals" (tipo de arma feito com a junção de 2 espadas que podem ser usadas por qualquer tipo de raça e classe, porém algumas raças e classes necessitam delas para habilitarem suas skills (exemplos: bladedancer e gladiador) ou trocadas no Mammon Blacksmith, aquele que aparece nas catacumbas de tempos em tempos ("seven signs").

LEVEL DA LIFE STONE x SKILLS

Existem vários graus de Life Stone (leveis), començando no level 46. O level da Life Stone está relacionado ao level da "Skill" que o avatar possui. O encantamento conseguido por cada level de Life Stone está relacionado com o level (nível de "skills" ativas e passivas) do avatar que utiliza a Life Stone, sendo que o aumento conseguido será somado as características que o próprio avatar já possui. O "augment" ou as habilidades aumentam de acordo com o level da Life Stone. As Life Stone de level alto proporcionam ainda um efeito visual especial na arma, em forma de brilho, normalmente azul. Quanto maior for o level da Life Stone maior será a chance de conseguir aumentos nas habilidades ativas ou passivas. Para você conseguir o melhor resultado deverá usar a Life Stone do level mais alto possível, de acordo com o level do seu avatar, obtendo o máximo de ganho em cada level.



Existem quatro graduações de Stones: Normal, Médio, Elevado e Alto (no jogo é mais comum usar as expressões em inglês: "Normal", "Mid-Grade", "High-Grade" e "Top-Grade"). As Stones de grau elevado e alto acrescentam animação (brilho) na arma. O efeito (brilho) conseguido com Stones "High-Grade" (elevado) são menores do que os que são conseguidos através do uso de Stones "Top-Grade" (alto).

Existem também quatro tipos de qualidades de encantamento. A qualidade do encantamento será determinado por diferentes tipos e números de efeitos conseguidos. Quando se consegue obter um alto grau de qualidade no encantamento será acrescentado um efeito especial de animação na arma (brilho).


O custo para se encantar uma arma através deste sistema é baseado em gemstones de acordo com o grau da arma. Para remover o "augment" também é cobrado uma taxa de remoção, que pode mudar de acordo com a taxa de imposto cobrada pelo dono do castelo.


POSSIBILIDADES DE ENCANTAMENTOS QUE PODEM SER OBTIDOS COM O "AUGMENT"

O número total de efeitos que podem ser conseguidos numa arma varia, mas o intervalo é de 2 a 5 efeitos (aumentos). A maioria dos encantamentos conseguidos é de 2 a 4 modificações de "status". As maiores modificações ocorrem no "status" sendo menor os acréscimos conseguidos nas "Skills". É importante saber que os efeitos conseguidos são aleatórios, portanto ninguém sabe qual resultado será obtido cada vez que se faz o "augment" no NPC. Os efeitos são atribuídos de forma ramdômica (programado dentro do próprio jogo para ser aleatório). Numa mesma arma pode ser obtido um aumento do mesmo atributo (vide a imagem abaixo onde o critical é aumentado duas vezes (7.6 e 11.5). O resultado pode ser decepcionante podendo ser atribuído para uma arma de guerreiro efeitos próprios para magos (aumento de M. Atk ao invés de aumento de P. Atk). Nunca se sabe qual será o resultado.

Status de um arco A Grade com "Augment".



MODIFICAÇÕES

STATUS AUMENTO POSSÍVEL ( varia entre o mínimo e máximo, exceto CON, INT, MEN e STR que é sempre 1)


SKILLS ATIVAS

* Active: Absorbs HP.
* Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.
* Active: Attacks by throwing a boulder.
* Active: Burns up the enemy's MP.
* Active: Decreases all skill MP consumption rates temporarily.
* Active: Decreases all skill re-use times temporarily.
* Active: Decreases a target's urge to attack.
* Active: Decreases the magic MP consumption rate temporarily.
* Active: Decreases the magic re-use time temporarily.
* Active: Decreases the opponent's PVP P. Atk. temporarily.
* Active: Decreases the skill MP consumption rate temporarily.
* Active: Decreases the skill re-use time temporarily.
* Active: Decreases the song/dance skill MP consumption rate temporarily.
* Active: Decreases the song/dance skill re-use time temporarily.
* Active: Decreases the target's urge to attack.
* Active: Detonates a fireball by compressing the air around the caster.
* Active: Ignites a firecracker.
* Active: Ignites a large firecracker.
* Active: Increases Accuracy temporarily.
* Active: Increases Dodge temporarily.
* Active: Increases M. Atk. temporarily.
* Active: Increases M. Def. temporarily.
* Active: Increases P. Atk. temporarily.
* Active: Increases P. Def. temporarily.
* Active: Increases PVP Damage temporarily.
* Active: Increases resistance to damage from falling temporarily.
* Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.
* Active: Increases the chance of a critical attack temporarily.
* Active: Increases the critical attack rate of magic attacks temporarily.
* Active: Increases the effectiveness of HP recovery magic temporarily.
* Active: Increases the maximum CP temporarily.
* Active: Increases the maximum HP temporarily.
* Active: Increases the maximum HP temporarily and restores HP by the increased amount.
* Active: Increases the maximum MP temporarily.
* Active: Increases the power of HP recovery magic temporarily.
* Active: Increases the recharge recover rate of MP.
* Active: Increases the recharge recovery rate of MP.
* Active: Increases the target's urge to attack.
* Active: Inflicts a dark attack.
* Active: Inflicts a dark attack in the shape of a parabola.
* Active: Inflicts a elementally challenged attack.
* Active: Inflicts a elementally challenged attack in the shape of a parabola.
* Active: Inflicts a flaming attack.
* Active: Inflicts a flaming attack in the shape of a parabola.
* Active: Inflicts a gusting attack.
* Active: Inflicts a gusting attack in the shape of a parabola.
* Active: Inflicts an earthen attack attack.
* Active: Inflicts an earthen attack attack in the shape of a parabola.
* Active: Inflicts a sacred attack.
* Active: Inflicts a sacred attack in the shape of a parabola.
* Active: Inflicts a water-type attack.
* Active: Inflicts a water-type attack in the shape of a parabola.
* Active: Inflicts damage by throwing a boulder.
* Active: Instantly restores your HP.
* Active: Launches a dark attack.
* Active: Launches a sacred attack.
* Active: Momentarily becomes invincible.
* Active: Momentarily frightens the target, causing him to flee.
* Active: Opens doors and treasure chests with a certain probability. Requires Keys of a Thief.
* Active: Play music for a short duration.
* Active: Puts the opponent's mind at peace and erases the desire to attack.
* Active: Regenerates MP.
* Active: Removes the target.
* Active: Restores CP.
* Active: Restores your own CP.
* Active: Resurrects a corpse.
* Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
* Active: Teleports the caster to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
* Active: Teleports to a village regardless of time. Cannot be used in a specially designated place such as the GM Consultation Service.
* Active: Temporarily blocks all of the target's physical/magic skills.
* Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect.
* Active: Temporarily blocks the target's magic skills.
* Active: Temporarily causes a target to bleed heavily.
* Active: Temporarily decreases a target's Atk. Spd.
* Active: Temporarily decreases a target's speed.
* Active: Temporarily holds the target. The target cannot be affected by any additional hold attacks while the effect lasts.
* Active: Temporarily Increases the distance you can jump without sustaining damage.
* Active: Temporarily Increases your head size.
* Active: Temporarily Increases your lung capacity.
* Active: Temporarily paralyzes a target.
* Active: Temporarily petrifies the target.
* Active: Temporarily poisons the target.
* Active: Temporarily puts the target to sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.
* Active: Temporarily resist damage from falls.
* Active: Temporarily stuns the target.
* Active: Unleashes a general attack and temporarily decreases your magic attack power during PvP.

CHANCE

* Chance: Blocks all of the physical/magic skills of the target that inflicts damage on you with a certain probability.
* Chance: Blocks the magic skills of the target that inflicts damage on you with a certain probability.
* Chance: Decreases the Atk. Spd. of the target that inflicts damage on you with a certain probability.
* Chance: Decreases the PVP Damage of the target that inflicts damage on you with a certain probability.
* Chance: Decreases the speed of the target that inflicts damage on you with a certain probability.
* Chance: Decreases the urge to fight of the target that inflicts damage on you with a certain probability.
* Chance: Has a chance to hold a target that damages you. The target cannot be affected by any additional hold attacks while the effect lasts.
* Chance: Has a chance to paralyze a target that damages you.
* Chance: Has a chance to petrify a target that damages you.
* Chance: Has a chance to poison a target that damages you.
* Chance: Has a chance to sleep a target that damages you.
* Chance: Has a chance to sleep a target that damages you. The target cannot be affected by any additional sleep attacks while the effect lasts.
* Chance: Has a chance to stun a target that damages you.
* Chance: Increases accuracy with a certain probability when damage is incurred.
* Chance: Increases critical attack rate of magic attacks with a certain probability when damage is incurred.
* Chance: Increases critical attack rate with a certain probability when damage is incurred.
* Chance: Increases evasion with a certain probability when damage is incurred.
* Chance: Increases M. Atk. with a certain probability when damage is incurred.
* Chance: Increases maximum CP with a certain probability when damage is incurred.
* Chance: Increases maximum HP with a certain probability when damage is incurred.
* Chance: Increases maximum MP with a certain probability when damage is incurred.
* Chance: Increases M. Def. with a certain probability when damage is incurred.
* Chance: Increases P. Atk. with a certain probability when damage is incurred.
* Chance: Increases P. Def. with a certain probability when damage is incurred.
* Chance: Increases PVP Damage with a certain probability when damage is incurred.
* Chance: Increases recovery rate when receiving HP recovery magic with a certain probability after damage is incurred.
* Chance: Increases recovery rate when receiving MP recovery magic with a certain probability after damage is incurred.
* Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.
* Chance: Momentarily blocks all of the target's physical and magic skills during a magic attack.
* Chance: Momentarily blocks all of the target's physical and magic skills during a physical attack.
* Chance: Momentarily blocks the target's magic skill during a critical attack.
* Chance: Momentarily blocks the target's magic skill during a magic attack.
* Chance: Momentarily blocks the target's magic skill during a physical attack.
* Chance: Momentarily burns up the target's MP during a critical attack.
* Chance: Momentarily burns up the target's MP during a magic attack.
* Chance: Momentarily burns up the target's MP during a physical attack.
* Chance: Momentarily causes the target to bleed during a critical attack.
* Chance: Momentarily causes the target to bleed during a magic attack.
* Chance: Momentarily causes the target to bleed during a physical attack.
* Chance: Momentarily decreases a target's Atk. Spd. during a critical attack.
* Chance: Momentarily decreases a target's Atk. Spd. during a magic attack.
* Chance: Momentarily decreases a target's Atk. Spd. during a physical attack.
* Chance: Momentarily decreases a target's speed during a critical attack.
* Chance: Momentarily decreases a target's speed during a physical attack.
* Chance: Momentarily decreases the target's speed during a magic attack. Intensity 3.
* Chance: Momentarily frightens the target, causing him to flee during a magic attack.
* Chance: Momentarily frightens the target, causing him to flee during a physical attack.
* Chance: Momentarily frightens the target during a critical attack.
* Chance: Momentarily holds the target during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
* Chance: Momentarily holds the target during a magic attack. The target cannot be affected by any additional hold attacks while the effect lasts.
* Chance: Momentarily holds the target during a physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
* Chance: Momentarily paralyzes the target during a critical attack.
* Chance: Momentarily paralyzes the target during a magic attack.
* Chance: Momentarily paralyzes the target during a physical attack.
* Chance: Momentarily petrifies the target during a critical attack.
* Chance: Momentarily petrifies the target during a magic attack.
* Chance: Momentarily petrifies the target during a physical attack.
* Chance: Momentarily poisons the target during a critical attack.
* Chance: Momentarily poisons the target during a magic attack.
* Chance: Momentarily poisons the target during a physical attack.
* Chance: Momentarily puts the target to sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
* Chance: Momentarily puts the target to sleep during a magic attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
* Chance: Momentarily puts the target to sleep during a physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
* Chance: Momentarily stuns the target during a critical attack.
* Chance: Momentarily stuns the target during a magic attack.
* Chance: Momentarily stuns the target during a physical attack.
* Chance: Regenerates CP with a certain probability when damage is incurred.
* Chance: Regenerates MP with a certain probability when damage is incurred.
* Chance: Temporarily decreases a target's speed during a critical attack.
* Chance: Temporarily decreases a target's speed during a physical attack.
* Chance: Temporarily decreases a target's urge to attack during a critical attack.
* Chance: Temporarily decreases a target's urge to attack during a physical attack.
* Chance: Temporarily decreases the target's speed during a magic attack. Intensity 3.
* Chance: Temporarily increases the target's urge to attack during a critical attack.
* Chance: Temporarily increases the target's urge to attack during a physical attack.
* Chance: Temporarily provokes a target to attack during a critical attack.
* Chance: Temporarily provokes a target to attack during a physical attack.
* Chance: Throw the target that inflicts damage on you into a state of fear and causes him to flee with a certain probability.

PASSIVAS

* Passive: Decreases the magic MP consumption rate.
* Passive: Decreases the MP consumption rate for all skills.
* Passive: Decreases the skill MP consumption rate.
* Passive: Decreases the song/dance skill MP consumption rate.
* Passive: Increases accuracy.
* Passive: Increases critical attack rate.
* Passive: Increases evasion.
* Passive: Increases lung capacity.
* Passive: Increases Lung Capacity.
* Passive: Increases M. Atk.
* Passive: Increases M. Def.
* Passive: Increases P. Atk.
* Passive: Increases P. Def.
* Passive: Increases PVP Damage.
* Passive: Increases the ability to reflect some of the damage you incurred back to the enemy. Excludes damage by skill or long-range attacks.
* Passive: Increases the critical attack rate of magic attacks.
* Passive: Increases the effect of HP recovery magic.
* Passive: Increases the height from which you can jump without sustaining damage.
* Passive: Increases the power of HP recovery magic.
* Passive: Increases the recharge recovery rate of MP.
* Passive: Increases the weapon weight limit by 2 times.
* Passive: Raises resistance to damage from falling.

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